Author: Nick Gressle

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Hype Professional and Swift Game creation

11/30/2016 - By 

 by: Nick Gressle

Tutorials for Hype Professional 3.5 and Xcode using Swift 3.0

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Hnefatafl 1600 Years from Board to iPad – PART 2

03/19/2016 - By 

by Nick Gressle

In the first part of the series I discussed the background of the concept as well as the basics of building the board.
In Part II I want to spend some time talking about creating the Taflstones, and the drag and drop actions that define the game play.

And in Part III (coming soon) we will discuss the How To document that comes with the game.

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Hnefatafl 1600 years from board to iPad – Part 1

02/02/2016 - By 

by: Nick Gressle

Hype Features Discussed in this article:
• Drag and Drop Actions
• Page Turn Animation
• HTML Widget Inline text fields
• Grouping
• Symbol creation and use.
• Multiple Timelines.

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Swift Playgrounds just came out for the Mac! We're pleased to see the same elegant introductions originally built with @hypeapp in this version. These simple and clear animations are superb for exploring new concepts and learning new skills.
Check it out: https://www.apple.com/swift/playgrounds/

Did you know Hype has a powerful physics engine?

Check this simulation guide to Density, Friction, Bounce and Air Drag in a free template by Photics: https://forums.tumult.com/t/free-hype-templates/5325/64

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